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#include <stdlib.h>
#include "random_heuristic.h"
#include "structs.h"
#include "common.h"
#include <stdio.h>
struct front_item * random_heuristic(struct data * data) {
struct front_item * front = new_front_item(0, 0, NULL, NULL);
struct front_item * front_last = front;
struct tree_item * tree = new_tree_item(0, 0, 0, 0, NULL, NULL);
long int tree_size = 1;
/* Choose tree node randomly */
long int position = rand() % tree_size;
struct tree_item * node = tree;
for(int i = 0; i < position; i++,node=node->next);
do {
/* Check if node is leaf */
if(node->depth == data->N) {
front_last->next = new_front_item(node->values.p, node->values.w, front_last, NULL);
front_last = front_last->next;
struct tree_item * old = node;
if(tree == old) {
tree = node->next;
}
if(node->next != NULL) {
node->next->prev = node->prev;
}
if(node->prev != NULL) {
node->prev->next = node->next;
}
free(old);
/* Reduce tree_size */
tree_size--;
if(tree != NULL) {
/* Select new random node */
position = rand() % tree_size;
node = tree;
for(int i = 0; i < position; i++,node=node->next);
}
continue;
}
/* Make left node (select item) */
struct tree_item * left = new_tree_item(
node->depth + 1,
node->itemi + 1,
node->values.w + data->items[node->itemi].w,
node->values.p + data->items[node->itemi].p,
node->prev,
node
);
if(node->prev != NULL){
node->prev->next = left;
}
/* Make right node (do not select item) */
struct tree_item * right = new_tree_item(
node->depth + 1,
node->itemi + 1,
node->values.w,
node->values.p,
left,
node->next
);
if(node->next != NULL) {
node->next->prev = right;
}
/* Adjust left->next to right */
left->next = right;
struct tree_item * old = node;
if(node == tree) {
tree = left;
}
free(old);
/* Choose left or right randomly for node */
if(rand() % 2 == 0) {
node = left;
} else {
node = right;
}
/* Increment tree_size */
tree_size++;
} while(tree != NULL);
/* Remove first item from front (only a placeholder) */
front=front->next;
free(front->prev);
front->prev = NULL;
return front;
}
struct online_return random_heuristic_online(struct data * data, struct front_item * front, struct tree_item * tree) {
if(front == NULL) {
front = new_front_item(0, 0, NULL, NULL);
}
struct front_item * front_last = front;
for(;front_last->next != NULL; front_last=front_last->next);
if(tree == NULL) {
tree = new_tree_item(0, 0, 0, 0, NULL, NULL);
}
long int tree_size = 0;
for(struct tree_item * tree_node = tree; tree_node != NULL; tree_node = tree_node->next, tree_size++);
/* Choose tree node randomly */
long int position = rand() % tree_size;
struct tree_item * node = tree;
for(int i = 0; i < position; i++,node=node->next);
do {
/* Check if node is leaf */
if(node->depth == data->N) {
front_last->next = new_front_item(node->values.p, node->values.w, front_last, NULL);
front_last = front_last->next;
if(node->prev != NULL) node->prev->next = node->next;
if(node->next != NULL) node->next->prev = node->prev;
if(tree == node) tree = node->next;
free(node);
/* Reduce tree_size */
tree_size--;
if(tree != NULL) {
/* Select new random node */
position = rand() % tree_size;
node = tree;
for(int i = 0; i < position; i++,node=node->next);
}
continue;
}
/* Make left node (select item) */
struct tree_item * left = new_tree_item(
node->depth + 1,
node->itemi + 1,
node->values.w + data->items[node->itemi].w,
node->values.p + data->items[node->itemi].p,
node->prev,
node
);
/* Make right node (do not select item) */
struct tree_item * right = new_tree_item(
node->depth + 1,
node->itemi + 1,
node->values.w,
node->values.p,
left,
node->next
);
/* Adjust left->next to right */
left->next = right;
if(node->prev != NULL) node->prev->next = left;
if(node->next != NULL) node->next->prev = right;
if(tree == node) tree = left;
free(node);
/* Choose left or right randomly for node */
node = rand() % 2 == 0 ? left : right;
/* Increment tree_size */
tree_size++;
} while(tree != NULL);
struct online_return ret;
ret.front = front;
ret.tree = tree;
return ret;
}
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